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SMOG is a 2D-pixel survival horror game set in 1870s Victorian London. Reginald Wilton, a factory owner with something to hide, is inexorably haunted by hordes of smog-like monsters. As his sanity continues to slip, he teeters towards succumbing to their wrath. He now only has one goal: to escape from it all— starting with his own factory.

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My role as Senior Writer required me to lead the writing team with meetings, tasks, and check-ins. I created all story documents and led the design of the narrative on top of writing my own content for the game. I also ensure cohesion of the story between disciplines, providing feedback within and outside of my own department.

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This game was created by Studio1870 for the GAM236 class at USV and is currently under development.

Senior Writer

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I created this Story-Level Overview document to map out how the narrative will be designed with it's non-linear structure.
Story-Level Overview
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Scripted Dialogue
Similar to the Discoverables Index, this document details all the scripted dialogue as well asdirection of the content. Myself and the other writers worked on the dialogue together.
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Discoverables Index
This Discoverables Index is where I created and documented all the in-game artifacts. I detailed the content of the discoverable to give the writers direction for what they need to write.
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A character document I worked on for the main character, Wilton, as well as his bark sheet I collaborated writing along with the other writers.
Character Documents, Barks, etc.
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play here

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