


SMOG is a 2D-pixel survival horror game set in 1870s Victorian London. Reginald Wilton, a factory owner with something to hide, is inexorably haunted by hordes of smog-like monsters. As his sanity continues to slip, he teeters towards succumbing to their wrath. He now only has one goal: to escape from it all— starting with his own factory.
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My role as Senior Writer required me to lead the writing team with meetings, tasks, and check-ins. I created all story documents and led the design of the narrative on top of writing my own content for the game. I also ensure cohesion of the story between disciplines, providing feedback within and outside of my own department.
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This game was created by Studio1870 for the GAM236 class at USV and is currently under development.
Senior Writer









play here

